Triple

T37664231
Position Surface form Disambiguated ID Type / Status
Subject Ocean Temple E937784 entity
Predicate hasGameModeRelevance P100844 FINISHED
Object important for survival mode progression LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: important for survival mode progression | Statement: [Ocean Temple, hasGameModeRelevance, important for survival mode progression]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasGameModeRelevance
Context triple: [Ocean Temple, hasGameModeRelevance, important for survival mode progression]
  • A. gameModeRelevance chosen
    Indicates how strongly or in what way something is related or applicable to a particular game mode.
  • B. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • C. gameModeRule
    Indicates a rule or constraint that defines how a particular game mode operates or is played.
  • D. gameModeStatus
    Indicates the current state or condition of a game mode, such as whether it is active, available, or in a particular operational phase.
  • E. primaryGameMode
    Indicates the main or default game mode associated with a particular game or gaming context.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ed6df7c8190b018e5baea716ceb completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fbc9d1dba881908c399b8e1dc13ce2 completed May 6, 2026, 11:08 p.m.
PD Predicate disambiguation batch_69fbc8ec03ac8190a757563f96fab283 completed May 6, 2026, 11:04 p.m.
Created at: May 3, 2026, 4:18 p.m.