Triple

T37662015
Position Surface form Disambiguated ID Type / Status
Subject Wandering Trader (Minecraft) E937736 entity
Predicate gameModeEffect P100844 FINISHED
Object can be interacted with in survival and adventure modes LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: can be interacted with in survival and adventure modes | Statement: [Wandering Trader (Minecraft), gameModeEffect, can be interacted with in survival and adventure modes]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameModeEffect
Context triple: [Wandering Trader (Minecraft), gameModeEffect, can be interacted with in survival and adventure modes]
  • A. gameModeRule
    Indicates a rule or constraint that defines how a particular game mode operates or is played.
  • B. gameModeRelevance chosen
    Indicates how strongly or in what way something is related or applicable to a particular game mode.
  • C. gameplayImpact
    Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
  • D. gameModeDesign
    Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
  • E. gameEngineModification
    Indicates a relationship where an entity alters, extends, or customizes the functionality or behavior of a game engine.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ed6df7c8190b018e5baea716ceb completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fcd867f36081908c88c55a6a1404c1 completed May 7, 2026, 6:22 p.m.
PD Predicate disambiguation batch_69fcd1f47b188190b4cf4b4c748d9d03 completed May 7, 2026, 5:55 p.m.
Created at: May 3, 2026, 4:18 p.m.