Triple
T37662015
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Wandering Trader (Minecraft) |
E937736
|
entity |
| Predicate | gameModeEffect |
P100844
|
FINISHED |
| Object | can be interacted with in survival and adventure modes |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: can be interacted with in survival and adventure modes | Statement: [Wandering Trader (Minecraft), gameModeEffect, can be interacted with in survival and adventure modes]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameModeEffect Context triple: [Wandering Trader (Minecraft), gameModeEffect, can be interacted with in survival and adventure modes]
-
A.
gameModeRule
Indicates a rule or constraint that defines how a particular game mode operates or is played.
-
B.
gameModeRelevance
chosen
Indicates how strongly or in what way something is related or applicable to a particular game mode.
-
C.
gameplayImpact
Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
-
D.
gameModeDesign
Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
-
E.
gameEngineModification
Indicates a relationship where an entity alters, extends, or customizes the functionality or behavior of a game engine.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed6df7c8190b018e5baea716ceb |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fcd867f36081908c88c55a6a1404c1 |
completed | May 7, 2026, 6:22 p.m. |
| PD | Predicate disambiguation | batch_69fcd1f47b188190b4cf4b4c748d9d03 |
completed | May 7, 2026, 5:55 p.m. |
Created at: May 3, 2026, 4:18 p.m.