Triple
T37661874
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Player (Minecraft) |
E937734
|
entity |
| Predicate | defaultSkinNames |
P186760
|
FINISHED |
| Object | Steve |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Steve | Statement: [Player (Minecraft), defaultSkinNames, Steve]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: defaultSkinNames Context triple: [Player (Minecraft), defaultSkinNames, Steve]
-
A.
hasSkinName
chosen
Indicates that an entity is associated with a specific skin or cosmetic appearance identified by a name.
-
B.
skinNameSystem
Indicates a naming relationship where a system is assigned or associated with a specific skin name or visual theme identifier.
-
C.
hasSkin
Indicates that one entity possesses skin as a covering or outer tissue layer.
-
D.
defaultThemeOf
Indicates that one entity serves as the standard or preselected theme or style configuration applied to another entity in the absence of user customization.
-
E.
fruitSkinColor
Indicates the color of the outer skin or peel of a fruit.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed6df7c8190b018e5baea716ceb |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fbc36ce1f88190a7fa1656b714e107 |
completed | May 6, 2026, 10:40 p.m. |
| PD | Predicate disambiguation | batch_69fbbd166a488190b1bf9316b0790801 |
completed | May 6, 2026, 10:13 p.m. |
Created at: May 3, 2026, 4:18 p.m.