Triple
T37509090
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Lords of Dread |
E932171
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | non-player character encounter |
C62581
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: non-player character encounter Context triple: [Lords of Dread, instanceOf, non-player character encounter]
-
A.
event in a video game
chosen
An event in a video game is a discrete occurrence or trigger—often time-based, player-driven, or system-generated—that changes the game state, prompts responses, or advances gameplay or narrative.
-
B.
Pandaria dungeon
A Pandaria dungeon is an instanced, cooperative combat environment set in the Mists of Pandaria expansion, featuring themed enemies, bosses, and challenges for a group of players to overcome.
-
C.
dungeon activity
Dungeon activity is any interactive, often cooperative or exploratory gameplay or experience that takes place within a confined, challenge-filled environment such as a dungeon, involving tasks like combat, puzzle-solving, or resource management.
-
D.
quest hub
A quest hub is a central location or interface in a game where players receive, manage, and turn in multiple quests, often serving as a focal point for progression and narrative.
-
E.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec5268481909ea01c73aeeefd42 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:17 p.m.