event in a video game
C62581
concept
An event in a video game is a discrete occurrence or trigger—often time-based, player-driven, or system-generated—that changes the game state, prompts responses, or advances gameplay or narrative.
All labels observed (6)
| Label | Occurrences |
|---|---|
| non-player character encounter | 2 |
| video game quest | 2 |
| PvE scenario | 1 |
| event in a video game canonical | 1 |
| in-game activity | 1 |
| videoGameStoryEvent | 1 |
Description generation (CDg)
The one-sentence description above was generated by prompting gpt-5.1 with the class name and this instruction.
Instruction
generate a one-sentence description for a given conceptual class. # Response Format Return only the sentence: "Description: [one-sentence description of the conceptional class]"
Input
Class: event in a video game
Generated description
An event in a video game is a discrete occurrence or trigger—often time-based, player-driven, or system-generated—that changes the game state, prompts responses, or advances gameplay or narrative.
Instances (8)
| Instance | Via concept surface |
|---|---|
| Second Battle of Hoover Dam | — |
| Cayde’s Stash | in-game activity |
| Cortex shrinks the Earth | videoGameStoryEvent |
| Lords of Dread | non-player character encounter |
| The Search for Cain | video game quest |
| Warfronts | PvE scenario |
| Stone Legion Generals | non-player character encounter |
| Eve of Destruction | video game quest |