Triple
T37471872
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Glitterfall Basin |
E931172
|
entity |
| Predicate | gameContentType |
P183186
|
FINISHED |
| Object | questing area |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: questing area | Statement: [Glitterfall Basin, gameContentType, questing area]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameContentType Context triple: [Glitterfall Basin, gameContentType, questing area]
-
A.
gameGenreContext
Indicates the genre or type of game associated with a given game entity or gaming context.
-
B.
gameZoneType
chosen
Indicates the classification or category of a game zone within a game environment (e.g., safe area, combat zone, tutorial area).
-
C.
gameGenreDeveloped
Indicates that a particular game genre has been created, defined, or developed by a specific entity (such as a person, team, or organization).
-
D.
gameEngineType
Indicates the type or category of game engine associated with or used by an entity.
-
E.
videoGame
Indicates that one entity is a video game associated with, created by, or otherwise related to another entity.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec2af148190897d101070d7f415 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fb8e62aa348190af235cc01ca98b02 |
completed | May 6, 2026, 6:54 p.m. |
| PD | Predicate disambiguation | batch_69fb8d0c53c08190b64291bac58cdb4c |
completed | May 6, 2026, 6:48 p.m. |
Created at: May 3, 2026, 4:17 p.m.