Triple
T37471025
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Soul Cinders |
E931151
|
entity |
| Predicate | gameModeFocus |
P100844
|
FINISHED |
| Object | PvE progression |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: PvE progression | Statement: [Soul Cinders, gameModeFocus, PvE progression]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameModeFocus Context triple: [Soul Cinders, gameModeFocus, PvE progression]
-
A.
gameplayLevelFocus
Indicates that the primary emphasis or attention within the gameplay is directed toward a particular level or stage.
-
B.
gameModeRelevance
chosen
Indicates how strongly or in what way something is related or applicable to a particular game mode.
-
C.
gameModeStatus
Indicates the current state or condition of a game mode, such as whether it is active, available, or in a particular operational phase.
-
D.
hasGameFocus
Indicates that something is primarily concerned with, oriented toward, or centered around games or gaming activities.
-
E.
focusModeSwitch
Indicates switching the state of an entity into or out of a designated focus mode.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec2af148190897d101070d7f415 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_69fcab6e888881908ca9e18660928a40 |
completed | May 7, 2026, 3:10 p.m. |
| PD | Predicate disambiguation | batch_69fc4562a5b88190bad48f083a6dcdfa |
completed | May 7, 2026, 7:55 a.m. |
Created at: May 3, 2026, 4:17 p.m.