Triple

T37470454
Position Surface form Disambiguated ID Type / Status
Subject Covenant Sanctum E931138 entity
Predicate gameSystemType P127054 FINISHED
Object endgame progression system LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: endgame progression system | Statement: [Covenant Sanctum, gameSystemType, endgame progression system]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameSystemType
Context triple: [Covenant Sanctum, gameSystemType, endgame progression system]
  • A. gameEngineType
    Indicates the type or category of game engine associated with or used by an entity.
  • B. hasGameSystem chosen
    Indicates that an item, product, or context is associated with or supports a particular game system or rules framework.
  • C. hasGameType
    Indicates that an entity (such as a game or match) is associated with a specific category or type of game.
  • D. gameZoneType
    Indicates the classification or category of a game zone within a game environment (e.g., safe area, combat zone, tutorial area).
  • E. gearSystemType
    Indicates the specific configuration or category of gear mechanism used in a system or device.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec2af148190897d101070d7f415 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fb8e61d5a48190afc273af1fb54af9 completed May 6, 2026, 6:54 p.m.
PD Predicate disambiguation batch_69fb8d0c53c08190b64291bac58cdb4c completed May 6, 2026, 6:48 p.m.
Created at: May 3, 2026, 4:17 p.m.