hasGameSystem
P127054
predicate
Indicates that an item, product, or context is associated with or supports a particular game system or rules framework.
Observed surface forms (4)
- gameSystem ×17
- gameSystemScope ×1
- gameSystemType ×1
- hasHeroSystemIn ×1
Sample triples (25)
| Subject | Object |
|---|---|
| Anima Conductor | Covenant Sanctum via predicate surface "gameSystem" NERFINISHED ⓘ |
| Arrowhead |
Mutants & Masterminds d20‑based system
ⓘ
surface form:
d20 system
|
| Champions role-playing game franchise | Hero System via predicate surface "gameSystem" NERFINISHED ⓘ |
| Covenant Sanctum | endgame progression system via predicate surface "gameSystemType" ⓘ |
| Critical Role | Dungeons & Dragons 5th Edition via predicate surface "gameSystem" NERFINISHED ⓘ |
|
Discworld role-playing game
surface form:
Discworld Roleplaying Game
|
GURPS via predicate surface "gameSystem" NERFINISHED ⓘ |
| Moonton | Mobile Legends: Bang Bang via predicate surface "hasHeroSystemIn" NERFINISHED ⓘ |
| Nadjia the Mistblade | Conduits via predicate surface "gameSystem" ⓘ |
| Nadjia the Mistblade | Soulbinds via predicate surface "gameSystem" NERFINISHED ⓘ |
| Old Hillsbrad Foothills | instance-based PvE content via predicate surface "gameSystem" ⓘ |
| Paizo Publishing | Pathfinder First Edition NERFINISHED ⓘ |
| Paizo Publishing | Pathfinder Second Edition NERFINISHED ⓘ |
| Paizo Publishing | Starfinder RPG NERFINISHED ⓘ |
| Planescape | Advanced Dungeons & Dragons 2nd Edition via predicate surface "gameSystem" NERFINISHED ⓘ |
| Ray Poward | 16-bit era via predicate surface "gameSystem" ⓘ |
| Ruins of Ahn'Qiraj | classic 40/20-man raid ecosystem via predicate surface "gameSystem" ⓘ |
| Shadowmoon Valley (Draenor) | World of Warcraft game engine via predicate surface "gameSystem" ⓘ |
| Sinfall | Covenant sanctum progression via predicate surface "gameSystem" ⓘ |
| Sinfall | Renown progression for Venthyr via predicate surface "gameSystem" ⓘ |
| Steve Jackson Games | Generic Universal RolePlaying System NERFINISHED ⓘ |
| Terrace of Endless Spring | instance-based raid via predicate surface "gameSystem" ⓘ |
| The Covenants of the Shadowlands | max-level content via predicate surface "gameSystemScope" ⓘ |
| The Upper Reaches | Torghast progression via predicate surface "gameSystem" ⓘ |
| The Violet Hold | instance-based content via predicate surface "gameSystem" ⓘ |
| Tifa Lockhart | PlayStation via predicate surface "gameSystem" NERFINISHED ⓘ |