hasGameSystem

P127054 predicate

Indicates that an item, product, or context is associated with or supports a particular game system or rules framework.

Observed surface forms (4)

Sample triples (25)

Subject Object
Anima Conductor Covenant Sanctum via predicate surface "gameSystem" NERFINISHED
Arrowhead Mutants & Masterminds d20‑based system
surface form: d20 system
Champions role-playing game franchise Hero System via predicate surface "gameSystem" NERFINISHED
Covenant Sanctum endgame progression system via predicate surface "gameSystemType"
Critical Role Dungeons & Dragons 5th Edition via predicate surface "gameSystem" NERFINISHED
Discworld role-playing game
surface form: Discworld Roleplaying Game
GURPS via predicate surface "gameSystem" NERFINISHED
Moonton Mobile Legends: Bang Bang via predicate surface "hasHeroSystemIn" NERFINISHED
Nadjia the Mistblade Conduits via predicate surface "gameSystem"
Nadjia the Mistblade Soulbinds via predicate surface "gameSystem" NERFINISHED
Old Hillsbrad Foothills instance-based PvE content via predicate surface "gameSystem"
Paizo Publishing Pathfinder First Edition NERFINISHED
Paizo Publishing Pathfinder Second Edition NERFINISHED
Paizo Publishing Starfinder RPG NERFINISHED
Planescape Advanced Dungeons & Dragons 2nd Edition via predicate surface "gameSystem" NERFINISHED
Ray Poward 16-bit era via predicate surface "gameSystem"
Ruins of Ahn'Qiraj classic 40/20-man raid ecosystem via predicate surface "gameSystem"
Shadowmoon Valley (Draenor) World of Warcraft game engine via predicate surface "gameSystem"
Sinfall Covenant sanctum progression via predicate surface "gameSystem"
Sinfall Renown progression for Venthyr via predicate surface "gameSystem"
Steve Jackson Games Generic Universal RolePlaying System NERFINISHED
Terrace of Endless Spring instance-based raid via predicate surface "gameSystem"
The Covenants of the Shadowlands max-level content via predicate surface "gameSystemScope"
The Upper Reaches Torghast progression via predicate surface "gameSystem"
The Violet Hold instance-based content via predicate surface "gameSystem"
Tifa Lockhart PlayStation via predicate surface "gameSystem" NERFINISHED