Triple

T37464543
Position Surface form Disambiguated ID Type / Status
Subject Arch-Villain Rafaam E931000 entity
Predicate gameModePresence P69305 FINISHED
Object Constructed LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Constructed | Statement: [Arch-Villain Rafaam, gameModePresence, Constructed]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameModePresence
Context triple: [Arch-Villain Rafaam, gameModePresence, Constructed]
  • A. gameModeStatus
    Indicates the current state or condition of a game mode, such as whether it is active, available, or in a particular operational phase.
  • B. appearsInGameMode chosen
    Indicates that an entity is present, available, or featured within a specified game mode.
  • C. gameModeRelevance
    Indicates how strongly or in what way something is related or applicable to a particular game mode.
  • D. gameModeRule
    Indicates a rule or constraint that defines how a particular game mode operates or is played.
  • E. primaryGameMode
    Indicates the main or default game mode associated with a particular game or gaming context.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec1a1148190b0a961f188d621b0 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fbc36ce1f88190a7fa1656b714e107 completed May 6, 2026, 10:40 p.m.
PD Predicate disambiguation batch_69fbbd13595c81908719f52c3d37a7e8 completed May 6, 2026, 10:13 p.m.
Created at: May 3, 2026, 4:17 p.m.