Triple

T37012785
Position Surface form Disambiguated ID Type / Status
Subject Royal Conservatory E915992 entity
Predicate gameEngineOfWorkAppearedIn P187464 FINISHED
Object Void Engine NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Void Engine | Statement: [Royal Conservatory, gameEngineOfWorkAppearedIn, Void Engine]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameEngineOfWorkAppearedIn
Context triple: [Royal Conservatory, gameEngineOfWorkAppearedIn, Void Engine]
  • A. gameEngineWork
    Indicates that an entity works on, contributes to, or is employed in the development or maintenance of a game engine.
  • B. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • C. gameEngineUsage
    Indicates that one entity (such as a project or product) uses or is built upon a particular game engine.
  • D. gameEngineType
    Indicates the type or category of game engine associated with or used by an entity.
  • E. gameEngineDeveloper
    Indicates that an entity is a developer responsible for creating or maintaining a game engine used to build video games.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e90ed548190b187d2475f5c807d completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69fb55de3b9c8190a7656aeab3c3ffbc completed May 6, 2026, 2:53 p.m.
PD Predicate disambiguation batch_69fb35bc92e08190bff447624e2df791 completed May 6, 2026, 12:36 p.m.
PDg Predicate description generation batch_69fb55dc36d08190a0634fa680e13114 completed May 6, 2026, 2:53 p.m.
Created at: May 3, 2026, 4:14 p.m.