Triple
T36962316
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Whitecliff |
E914339
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | location in a video game universe |
C63513
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: location in a video game universe Context triple: [Whitecliff, instanceOf, location in a video game universe]
-
A.
in-universe location
chosen
An in-universe location is a specific place within a fictional setting where events occur and characters interact, defined by its unique geography, culture, and narrative significance.
-
B.
location in The Elder Scrolls universe
A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
-
C.
location in the Sonic the Hedgehog series
A location in the Sonic the Hedgehog series represents any distinct place or environment within the Sonic universe, such as zones, cities, or landmarks, where gameplay, story events, or character interactions occur.
-
D.
location in the Avatar universe
A location in the Avatar universe is any distinct place—such as a city, region, landmark, or realm—within the world of Avatar: The Last Airbender and The Legend of Korra that has its own geographic, cultural, or narrative significance.
-
E.
location in the Halo universe
A location in the Halo universe is any distinct, lore-recognized place—such as planets, ships, installations, or regions of space—where events, battles, or story elements occur within the Halo franchise.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8c498c8190b2842db80aea8b3b |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:14 p.m.