Triple

T36961628
Position Surface form Disambiguated ID Type / Status
Subject Headless Kamikaze E914321 entity
Predicate tacticalUseByDesigners P75868 FINISHED
Object forces player movement LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: forces player movement | Statement: [Headless Kamikaze, tacticalUseByDesigners, forces player movement]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: tacticalUseByDesigners
Context triple: [Headless Kamikaze, tacticalUseByDesigners, forces player movement]
  • A. tacticalDesignConcept
    Indicates a conceptual plan or approach that defines how tactical actions or operations should be structured and executed.
  • B. tacticalPurpose chosen
    Indicates the specific tactical objective or intended operational role that an action, asset, or decision is meant to achieve within a broader plan or mission.
  • C. militaryUseOfDesign
    Indicates that a design is used for military purposes, such as defense, combat, or other armed forces activities.
  • D. tacticalStyle
    Indicates the characteristic way in which an entity plans and executes actions or maneuvers to achieve its objectives.
  • E. tacticalDevelopment
    Indicates the process by which strategies or methods are refined, adjusted, or evolved to improve effectiveness in achieving specific objectives.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8c498c8190b2842db80aea8b3b completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69fa0a7b00948190a257273d9968c5d7 completed May 5, 2026, 3:19 p.m.
PD Predicate disambiguation batch_69f9fec9c9488190ae2a349651a02782 completed May 5, 2026, 2:29 p.m.
Created at: May 3, 2026, 4:14 p.m.