tacticalPurpose
P75868
predicate
Indicates the specific tactical objective or intended operational role that an action, asset, or decision is meant to achieve within a broader plan or mission.
Observed surface forms (10)
- tacticalGoal ×23
- tacticalFocus ×16
- hasTacticalFunction ×5
- tacticallyUsedFor ×5
- intendedTacticalUse ×3
- tacticalUseByDesigners ×3
- hasTacticalFocus ×2
- purposeDuringOperation ×1
- purposeOfDefense ×1
- usedInTactics ×1
Sample triples (75)
| Subject | Object |
|---|---|
|
"40 Minutes of Hell"
surface form:
40 Minutes of Hell
|
disrupt opponent offensive rhythm via predicate surface "tacticalGoal" ⓘ |
|
"40 Minutes of Hell"
surface form:
40 Minutes of Hell
|
fatigue opposing players via predicate surface "tacticalGoal" ⓘ |
|
"40 Minutes of Hell"
surface form:
40 Minutes of Hell
|
force opponent turnovers via predicate surface "tacticalGoal" ⓘ |
|
"40 Minutes of Hell"
surface form:
40 Minutes of Hell
|
increase number of possessions via predicate surface "tacticalGoal" ⓘ |
|
43M Zrínyi II assault gun
surface form:
43M Zrínyi II
|
support of infantry assaults via predicate surface "intendedTacticalUse" ⓘ |
| Air Coryell | create mismatches in coverage via predicate surface "tacticalGoal" ⓘ |
| Air Coryell | exploit zone coverage seams via predicate surface "tacticalGoal" ⓘ |
| Air Coryell | force defenses to defend entire field via predicate surface "tacticalGoal" ⓘ |
| Air Coryell | stress safeties with deep routes via predicate surface "tacticalGoal" ⓘ |
| Air Coryell offense | create mismatches in coverage via predicate surface "tacticalGoal" ⓘ |
| Air Coryell offense | dictate matchups with formations and motion via predicate surface "tacticalGoal" ⓘ |
| Air Coryell offense | force defenses to defend entire field via predicate surface "tacticalGoal" ⓘ |
| Black Lancers | breaking enemy lines via predicate surface "hasTacticalFunction" ⓘ |
| Black Lancers | pursuit of retreating troops via predicate surface "hasTacticalFunction" ⓘ |
| Bloodpack leader Damaskinos’ forces | close-quarters combat via predicate surface "tacticalFocus" ⓘ |
| CIWS | provide final protective fire around a ship ⓘ |
| Cavalry | deep raids via predicate surface "tacticallyUsedFor" ⓘ |
| Cavalry | exploitation of breakthroughs via predicate surface "tacticallyUsedFor" ⓘ |
| Cavalry | rapid response via predicate surface "tacticallyUsedFor" ⓘ |
| Cavalry | screening friendly forces via predicate surface "tacticallyUsedFor" ⓘ |
| Cavalry | security on flanks via predicate surface "tacticallyUsedFor" ⓘ |
| Chakravyuha | encircle enemy ⓘ |
| Chakravyuha | isolate enemy units ⓘ |
| Chakravyuha | trap enemy forces ⓘ |
| Chongar offensive | assault on fortified positions controlling access to Crimea via predicate surface "tacticalFocus" ⓘ |
| Confederate Army positions in First Battle of Bull Run | anchor defensive line on natural obstacles such as Bull Run ⓘ |
| Confederate Army positions in First Battle of Bull Run | enable counterattacks against exposed Union flanks ⓘ |
| Confederate Army positions in First Battle of Bull Run | use high ground of Henry House Hill for artillery dominance ⓘ |
| Firing Range | map control via predicate surface "hasTacticalFocus" ⓘ |
| Firing Range | spawn trapping potential via predicate surface "hasTacticalFocus" ⓘ |
| First Flotilla | fleet support via predicate surface "hasTacticalFunction" ⓘ |
| First Flotilla | force projection at sea via predicate surface "hasTacticalFunction" ⓘ |
| First Flotilla | sea control via predicate surface "hasTacticalFunction" ⓘ |
| Flying Column at the Battle of Hlobane | use speed and mobility to strike Zulu positions ⓘ |
| FuG 220 | interception guidance ⓘ |
| FuG 220 | night air defense ⓘ |
| FuG 220 Lichtenstein SN-2 radar | German night air defense system via predicate surface "usedInTactics" ⓘ |
| Headless Kamikaze | creates audio tension via predicate surface "tacticalUseByDesigners" ⓘ |
| Headless Kamikaze | discourages camping via predicate surface "tacticalUseByDesigners" ⓘ |
| Headless Kamikaze | forces player movement via predicate surface "tacticalUseByDesigners" ⓘ |
| Jagdgeschwader | concentrated air combat operations ⓘ |
| Jagdverband (fighter formation) | concentrated air combat operations ⓘ |
| Jagdverband (fighter formation) | specialized fighter missions ⓘ |
| Jordan Rules | collapsing the paint via predicate surface "tacticalFocus" ⓘ |
| Jordan Rules | contesting drives to the basket via predicate surface "tacticalFocus" ⓘ |
| Jordan Rules | denying easy midrange shots via predicate surface "tacticalFocus" ⓘ |
| Jordan Rules | double-teaming via predicate surface "tacticalFocus" ⓘ |
| Jordan Rules | forcing Jordan to his left via predicate surface "tacticalFocus" ⓘ |
| Jordan Rules | hard fouls at the rim via predicate surface "tacticalFocus" ⓘ |
| Jordan Rules | making Jordan pass out of traps via predicate surface "tacticalFocus" ⓘ |