Triple
T36953168
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | planet Sera |
E914126
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | setting in a video game franchise |
C64922
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: setting in a video game franchise Context triple: [planet Sera, instanceOf, setting in a video game franchise]
-
A.
event in a video game
An event in a video game is a discrete occurrence or trigger—often time-based, player-driven, or system-generated—that changes the game state, prompts responses, or advances gameplay or narrative.
-
B.
Nintendo franchise element
A Nintendo franchise element is any recurring character, object, location, mechanic, or symbol that originates from and helps define one of Nintendo’s game series or intellectual properties.
-
C.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
D.
science fiction video game series
A science fiction video game series is a collection of related games set in futuristic or speculative worlds that explore advanced technology, space travel, alien life, or other science-based imaginative concepts through interactive storytelling and gameplay.
-
E.
video game edition
A video game edition is a specific packaged version of a video game that may include distinct content, features, bonuses, or physical/digital extras compared to the standard release.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8b28848190abd81fe7a7374910 |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:13 p.m.