Triple

T36851831
Position Surface form Disambiguated ID Type / Status
Subject World in Conflict E910694 entity
Predicate instanceOf P0 FINISHED
Object real-time tactics game C61928 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: real-time tactics game
Context triple: [World in Conflict, instanceOf, real-time tactics game]
  • A. squad-based tactics game chosen
    A squad-based tactics game is a strategy game where players control a small team of individual units, each with distinct abilities, to complete objectives through careful positioning, coordinated actions, and turn- or time-based decision-making.
  • B. turn-based strategy game
    A turn-based strategy game is a type of game where players take discrete, alternating turns to make tactical and strategic decisions—such as moving units, managing resources, and executing actions—in order to outmaneuver and defeat opponents.
  • C. military wargame
    A military wargame is a simulated conflict scenario used to model, analyze, and train for real or hypothetical military operations, strategies, and decision-making.
  • D. RTS
    A real-time strategy (RTS) game is a genre where players manage resources, build units and structures, and command forces in continuous time to outmaneuver and defeat opponents.
  • E. turn-based strategy game series
    A turn-based strategy game series is a collection of related games in which players take discrete, alternating turns to make tactical and strategic decisions, often managing resources, units, and territories over multiple scenarios or campaigns.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8033d48190a59274f86f13be48 completed May 3, 2026, 3:49 p.m.
Created at: May 3, 2026, 4:13 p.m.