Triple

T36549597
Position Surface form Disambiguated ID Type / Status
Subject Udûn E901222 entity
Predicate gameMechanicContext P15207 FINISHED
Object open-world exploration LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: open-world exploration | Statement: [Udûn, gameMechanicContext, open-world exploration]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameMechanicContext
Context triple: [Udûn, gameMechanicContext, open-world exploration]
  • A. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. gameContext chosen
    Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
  • C. notableLevelMechanic
    Indicates that an entity is recognized for its significant involvement in designing, implementing, or innovating game level mechanics.
  • D. interactionMechanism
    Indicates the process or means by which one entity affects, influences, or interacts with another.
  • E. gameEngineUsage
    Indicates that one entity (such as a project or product) uses or is built upon a particular game engine.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e61217081908b79d610fe67b013 completed May 3, 2026, 3:48 p.m.
NER Named-entity recognition batch_69f7c371931c8190afb1d4dd5157f92c completed May 3, 2026, 9:51 p.m.
PD Predicate disambiguation batch_69f7c1baf25c8190a78dd54a400d2c50 completed May 3, 2026, 9:44 p.m.
Created at: May 3, 2026, 4:11 p.m.