Triple
T35471467
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Tower |
E1025218
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | location in Destiny |
C63513
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: location in Destiny Context triple: [The Tower, instanceOf, location in Destiny]
-
A.
location in the Halo universe
A location in the Halo universe is any distinct, lore-recognized place—such as planets, ships, installations, or regions of space—where events, battles, or story elements occur within the Halo franchise.
-
B.
location in The Elder Scrolls universe
A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
-
C.
location in the Foundation universe
A "location in the Foundation universe" represents any distinct physical or spatial setting—such as planets, space stations, sectors, or regions—within the fictional cosmos of Isaac Asimov’s Foundation series, characterized by its geography, political affiliation, culture, and narrative significance.
-
D.
in-universe location
chosen
An in-universe location is a specific place within a fictional setting where events occur and characters interact, defined by its unique geography, culture, and narrative significance.
-
E.
location in the Dreamlands
A location in the Dreamlands represents a distinct, often surreal or otherworldly place within the dream-realm, characterized by its unique geography, atmosphere, and influence on dreamers’ experiences.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76dfadba0819083456aadcd6864ea |
completed | May 3, 2026, 3:47 p.m. |
Created at: May 3, 2026, 4:04 p.m.