Triple
T3420471
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | WebGL |
E72103
|
entity |
| Predicate | standardizedBy |
P1371
|
FINISHED |
| Object |
Khronos Group
Khronos Group is an open industry consortium that develops royalty-free open standards for graphics, compute, and media APIs across multiple platforms and devices.
|
E357639
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Khronos Group | Statement: [WebGL, standardizedBy, Khronos Group]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Khronos Group Context triple: [WebGL, standardizedBy, Khronos Group]
-
A.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
B.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
-
C.
Mesa 3D
Mesa 3D is an open-source implementation of the OpenGL and other graphics APIs that provides hardware-accelerated 3D rendering for Unix-like operating systems.
-
D.
ATI Technologies
ATI Technologies was a Canadian company best known as a leading designer and manufacturer of graphics processing units (GPUs) and chipsets for computers and gaming consoles.
-
E.
Metal Shading Language
Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Khronos Group Triple: [WebGL, standardizedBy, Khronos Group]
Generated description
Khronos Group is an open industry consortium that develops royalty-free open standards for graphics, compute, and media APIs across multiple platforms and devices.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Khronos Group Target entity description: Khronos Group is an open industry consortium that develops royalty-free open standards for graphics, compute, and media APIs across multiple platforms and devices.
-
A.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
B.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
-
C.
Mesa 3D
Mesa 3D is an open-source implementation of the OpenGL and other graphics APIs that provides hardware-accelerated 3D rendering for Unix-like operating systems.
-
D.
ATI Technologies
ATI Technologies was a Canadian company best known as a leading designer and manufacturer of graphics processing units (GPUs) and chipsets for computers and gaming consoles.
-
E.
Metal Shading Language
Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ad85ad38e48190b7660c5118a35289 |
completed | March 8, 2026, 2:20 p.m. |
| NER | Named-entity recognition | batch_69adb94eb9e8819087a525df4550914b |
completed | March 8, 2026, 6 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69b354701e908190a8a7f14ae578fa5d |
completed | March 13, 2026, 12:04 a.m. |
| NEDg | Description generation | batch_69b358c7970881909b20126ba170495d |
completed | March 13, 2026, 12:22 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69b35930c3808190a3d9cbc69a26a1c1 |
completed | March 13, 2026, 12:24 a.m. |
Created at: March 8, 2026, 3:15 p.m.