Triple

T3420471
Position Surface form Disambiguated ID Type / Status
Subject WebGL E72103 entity
Predicate standardizedBy P1371 FINISHED
Object Khronos Group
Khronos Group is an open industry consortium that develops royalty-free open standards for graphics, compute, and media APIs across multiple platforms and devices.
E357639 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Khronos Group | Statement: [WebGL, standardizedBy, Khronos Group]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Khronos Group
Context triple: [WebGL, standardizedBy, Khronos Group]
  • A. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • B. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • C. Mesa 3D
    Mesa 3D is an open-source implementation of the OpenGL and other graphics APIs that provides hardware-accelerated 3D rendering for Unix-like operating systems.
  • D. ATI Technologies
    ATI Technologies was a Canadian company best known as a leading designer and manufacturer of graphics processing units (GPUs) and chipsets for computers and gaming consoles.
  • E. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Khronos Group
Triple: [WebGL, standardizedBy, Khronos Group]
Generated description
Khronos Group is an open industry consortium that develops royalty-free open standards for graphics, compute, and media APIs across multiple platforms and devices.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Khronos Group
Target entity description: Khronos Group is an open industry consortium that develops royalty-free open standards for graphics, compute, and media APIs across multiple platforms and devices.
  • A. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • B. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • C. Mesa 3D
    Mesa 3D is an open-source implementation of the OpenGL and other graphics APIs that provides hardware-accelerated 3D rendering for Unix-like operating systems.
  • D. ATI Technologies
    ATI Technologies was a Canadian company best known as a leading designer and manufacturer of graphics processing units (GPUs) and chipsets for computers and gaming consoles.
  • E. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ad85ad38e48190b7660c5118a35289 completed March 8, 2026, 2:20 p.m.
NER Named-entity recognition batch_69adb94eb9e8819087a525df4550914b completed March 8, 2026, 6 p.m.
NED1 Entity disambiguation (via context triple) batch_69b354701e908190a8a7f14ae578fa5d completed March 13, 2026, 12:04 a.m.
NEDg Description generation batch_69b358c7970881909b20126ba170495d completed March 13, 2026, 12:22 a.m.
NED2 Entity disambiguation (via description) batch_69b35930c3808190a3d9cbc69a26a1c1 completed March 13, 2026, 12:24 a.m.
Created at: March 8, 2026, 3:15 p.m.