Triple
T33204225
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | MPSMatrix |
E849981
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Metal Performance Shaders class |
C60442
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Metal Performance Shaders class Context triple: [MPSMatrix, instanceOf, Metal Performance Shaders class]
-
A.
Metal Performance Shaders type
chosen
A Metal Performance Shaders type represents a high-performance, GPU-accelerated data structure or operation used within Apple’s Metal framework to efficiently execute compute and graphics workloads such as image processing and machine learning.
-
B.
FidelityFX Super Resolution version
FidelityFX Super Resolution version represents a specific iteration or release of AMD’s spatial upscaling technology, defining its feature set, performance characteristics, and compatibility parameters.
-
C.
3D rendering engine
A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
-
D.
lighting program
A lighting program is a software or control system that designs, sequences, and manages lighting effects and cues for environments such as stages, events, or architectural spaces.
-
E.
graphics switching technology
Graphics switching technology is a system that dynamically selects between integrated and discrete graphics processors to optimize performance, power consumption, and battery life based on current workload.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f3495efedc8190843a5728089544b9 |
completed | April 30, 2026, 12:21 p.m. |
Created at: May 1, 2026, 1:30 a.m.