Triple

T33204225
Position Surface form Disambiguated ID Type / Status
Subject MPSMatrix E849981 entity
Predicate instanceOf P0 FINISHED
Object Metal Performance Shaders class C60442 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: Metal Performance Shaders class
Context triple: [MPSMatrix, instanceOf, Metal Performance Shaders class]
  • A. Metal Performance Shaders type chosen
    A Metal Performance Shaders type represents a high-performance, GPU-accelerated data structure or operation used within Apple’s Metal framework to efficiently execute compute and graphics workloads such as image processing and machine learning.
  • B. FidelityFX Super Resolution version
    FidelityFX Super Resolution version represents a specific iteration or release of AMD’s spatial upscaling technology, defining its feature set, performance characteristics, and compatibility parameters.
  • C. 3D rendering engine
    A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
  • D. lighting program
    A lighting program is a software or control system that designs, sequences, and manages lighting effects and cues for environments such as stages, events, or architectural spaces.
  • E. graphics switching technology
    Graphics switching technology is a system that dynamically selects between integrated and discrete graphics processors to optimize performance, power consumption, and battery life based on current workload.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f3495efedc8190843a5728089544b9 completed April 30, 2026, 12:21 p.m.
Created at: May 1, 2026, 1:30 a.m.