Metal Performance Shaders type
C60442
concept
A Metal Performance Shaders type represents a high-performance, GPU-accelerated data structure or operation used within Apple’s Metal framework to efficiently execute compute and graphics workloads such as image processing and machine learning.
Observed surface forms (1)
- Metal Performance Shaders class ×2
Instances (4)
- MPSImage
- MPSMatrix via concept surface "Metal Performance Shaders class"
- MPSVector
- MPSCNNKernel via concept surface "Metal Performance Shaders class"