Triple

T32607208
Position Surface form Disambiguated ID Type / Status
Subject Nash equilibrium E833553 entity
Predicate instanceOf P0 FINISHED
Object equilibrium concept in game theory C48115 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: equilibrium concept in game theory
Context triple: [Nash equilibrium, instanceOf, equilibrium concept in game theory]
  • A. bargaining solution concept
    A bargaining solution concept is a formal rule or principle that specifies how two or more parties should divide the benefits of cooperation given their feasible payoffs and disagreement outcomes.
  • B. game-theoretic scenario
    A game-theoretic scenario is a structured situation in which multiple decision-makers (players) with potentially conflicting interests choose strategies whose outcomes and payoffs depend on the combined actions of all participants.
  • C. result in cooperative game theory
    In cooperative game theory, a result is a formal theorem or proposition that characterizes properties of coalitions, solution concepts, or payoff allocations under specified assumptions about players’ cooperation and preferences.
  • D. equilibrium condition chosen
    An equilibrium condition is a conceptual requirement specifying that all opposing influences in a system balance so that its state remains stable and unchanging over time unless disturbed.
  • E. symmetric game
    A symmetric game is a game in which the players’ payoffs depend only on the strategies played, not on who plays them, so that interchanging players’ identities leaves the payoff structure unchanged.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f3492bfa648190b6ae472074634e29 completed April 30, 2026, 12:21 p.m.
Created at: May 1, 2026, 1:05 a.m.