Triple

T32607207
Position Surface form Disambiguated ID Type / Status
Subject Nash equilibrium E833553 entity
Predicate instanceOf P0 FINISHED
Object game-theoretic solution concept C42711 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: game-theoretic solution concept
Context triple: [Nash equilibrium, instanceOf, game-theoretic solution concept]
  • A. bargaining solution concept
    A bargaining solution concept is a formal rule or principle that specifies how two or more parties should divide the benefits of cooperation given their feasible payoffs and disagreement outcomes.
  • B. game-theoretic scenario chosen
    A game-theoretic scenario is a structured situation in which multiple decision-makers (players) with potentially conflicting interests choose strategies whose outcomes and payoffs depend on the combined actions of all participants.
  • C. result in cooperative game theory
    In cooperative game theory, a result is a formal theorem or proposition that characterizes properties of coalitions, solution concepts, or payoff allocations under specified assumptions about players’ cooperation and preferences.
  • D. cooperative game
    A cooperative game is a strategic situation in which players can form binding agreements and coalitions to share payoffs and work together to achieve mutually beneficial outcomes.
  • E. solution concept in stochastic control
    A solution concept in stochastic control is a rigorous mathematical framework that specifies what it means for a control policy or strategy to optimally govern a stochastic dynamical system, typically defining admissible controls, performance criteria, and the form of optimality (e.g., value functions, optimal policies, or equilibria).
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f3492bfa648190b6ae472074634e29 completed April 30, 2026, 12:21 p.m.
Created at: May 1, 2026, 1:05 a.m.