Triple
T31486386
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | DirectX 12 Ultimate |
E803287
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | DirectX feature level |
C50112
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: DirectX feature level Context triple: [DirectX 12 Ultimate, instanceOf, DirectX feature level]
-
A.
Direct3D version
chosen
A Direct3D version represents a specific iteration of the Direct3D graphics API, defining the available rendering features, capabilities, and compatibility for 3D applications on Windows platforms.
-
B.
DXGI interface
A DXGI interface represents a COM-based contract in DirectX Graphics Infrastructure that defines how applications interact with graphics adapters, swap chains, and related low-level GPU resources and presentation mechanisms.
-
C.
FidelityFX Super Resolution version
FidelityFX Super Resolution version represents a specific iteration or release of AMD’s spatial upscaling technology, defining its feature set, performance characteristics, and compatibility parameters.
-
D.
DisplayPort feature
A DisplayPort feature is a specific capability or enhancement of the DisplayPort interface standard that defines how audio, video, data, or control signals are transmitted, managed, or optimized between source and display devices.
-
E.
Unreal Engine feature
A Unreal Engine feature is a distinct tool, system, or capability within the Unreal Engine ecosystem that enables developers to create, manage, or optimize interactive real-time experiences.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f348ca04508190ba9379b5329dfd75 |
completed | April 30, 2026, 12:19 p.m. |
Created at: April 30, 2026, 9:35 p.m.