DirectX 12 Ultimate
E803287
DirectX 12 Ultimate is Microsoft’s advanced graphics API standard that unifies cutting-edge features like ray tracing, variable rate shading, mesh shaders, and sampler feedback across PC and Xbox platforms.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| DirectX 12 feature level 12_1 (second generation) | 1 |
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
DirectX feature level
ⓘ
graphics API standard ⓘ |
| abbreviation | DX12 Ultimate NERFINISHED ⓘ |
| announcedBy | Microsoft NERFINISHED ⓘ |
| announcedIn | March 2020 ⓘ |
| backwardCompatibleWith | DirectX 12 NERFINISHED ⓘ |
| category |
application programming interface
ⓘ
graphics technology ⓘ |
| defines | a minimum feature set for next-generation GPUs ⓘ |
| developer | Microsoft ⓘ |
| documentationURL | https://learn.microsoft.com/windows/win32/direct3d12/directx-12-ultimate ⓘ |
| enables |
advanced visual effects in games
ⓘ
more efficient GPU utilization ⓘ |
| ensures | feature parity between supported PCs and Xbox Series X|S ⓘ |
| goal |
provide a common baseline for next-generation graphics features
ⓘ
unify graphics feature set across PC and Xbox ⓘ |
| introducedWith | Xbox Series X|S generation NERFINISHED ⓘ |
| marketingNameFor | a set of DirectX 12 feature tiers ⓘ |
| partOf | DirectX 12 NERFINISHED ⓘ |
| platform |
Windows 10
NERFINISHED
ⓘ
Windows 11 NERFINISHED ⓘ Xbox One S NERFINISHED ⓘ Xbox One X NERFINISHED ⓘ Xbox Series S NERFINISHED ⓘ Xbox Series X NERFINISHED ⓘ |
| relatedTo |
AMD RDNA 2
NERFINISHED
ⓘ
Direct3D 12 NERFINISHED ⓘ DirectX Raytracing NERFINISHED ⓘ NVIDIA RTX NERFINISHED ⓘ Vulkan ray tracing ⓘ |
| requires | compatible GPU hardware ⓘ |
| standardizes |
mesh shader support across PC and Xbox
ⓘ
ray tracing support across PC and Xbox ⓘ sampler feedback support across PC and Xbox ⓘ variable rate shading support across PC and Xbox ⓘ |
| supportsFeature |
DirectX Raytracing 1.1
NERFINISHED
ⓘ
enhanced barriers model ⓘ hardware-accelerated ray tracing ⓘ mesh shaders ⓘ resource binding tier 3 ⓘ sampler feedback ⓘ variable rate shading ⓘ |
| targetHardware |
PC GPUs
ⓘ
Xbox GPUs NERFINISHED ⓘ |
| usedFor |
high-performance 3D applications
ⓘ
real-time rendering ⓘ video game graphics ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.
subject surface form:
Nvidia Maxwell
this entity surface form:
DirectX 12 feature level 12_1 (second generation)