Triple
T30943169
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Lake Knot City |
E788315
|
entity |
| Predicate | belongsToRegionInGame |
P88332
|
FINISHED |
| Object | Central Region (Death Stranding) |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Central Region (Death Stranding) | Statement: [Lake Knot City, belongsToRegionInGame, Central Region (Death Stranding)]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: belongsToRegionInGame Context triple: [Lake Knot City, belongsToRegionInGame, Central Region (Death Stranding)]
-
A.
regionInGame
chosen
Indicates that a specific region or area exists within or is part of a particular game.
-
B.
isPlayedInRegion
Indicates that an instance of something (such as a game, media, or event) is available to be played or occurs within a specified geographic region.
-
C.
regionPlayedFor
Indicates the geographic region or area that an entity (typically a person or team) has represented or played for.
-
D.
playerBaseRegion
Indicates the geographic region or area that serves as the primary base or home location for a player.
-
E.
belongsToDevelopmentRegion
Indicates that an entity is part of, or assigned to, a specific development region.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f224c180f88190ad177372ee02b7e2 |
completed | April 29, 2026, 3:33 p.m. |
| NER | Named-entity recognition | batch_69fe5d58c3e48190910aa3c23485e2c4 |
completed | May 8, 2026, 10:02 p.m. |
| PD | Predicate disambiguation | batch_69fe5c92090c8190bcfa412c0a3619df |
completed | May 8, 2026, 9:58 p.m. |
Created at: April 29, 2026, 8:53 p.m.