Triple

T29859166
Position Surface form Disambiguated ID Type / Status
Subject USD Shade E758267 entity
Predicate instanceOf P0 FINISHED
Object shading and material definition framework C25132 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: shading and material definition framework
Context triple: [USD Shade, instanceOf, shading and material definition framework]
  • A. 3D scene description framework chosen
    A 3D scene description framework is a structured system for representing, organizing, and exchanging information about objects, materials, lighting, and spatial relationships within a three-dimensional environment.
  • B. texture synthesis method
    A texture synthesis method is a computational technique that generates new, visually similar textures from example samples by modeling and reproducing their statistical or structural properties.
  • C. material variant
    A material variant is a specific version of a material distinguished by attributes such as composition, color, finish, or dimensions while remaining part of the same base material family.
  • D. hidden surface determination algorithm
    A hidden surface determination algorithm is a computer graphics method used to identify and remove surfaces or parts of surfaces of 3D objects that are not visible from a particular viewpoint, ensuring correct rendering of a scene.
  • E. material property
    A material property is a measurable characteristic of a substance—such as strength, conductivity, or density—that determines how it responds to physical, chemical, or environmental conditions.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f2245b4dec8190b85f664d918a00a5 completed April 29, 2026, 3:31 p.m.
Created at: April 29, 2026, 5:48 p.m.