USD Shade

E758267

USD Shade is a shading and material definition framework within Pixar's Universal Scene Description (USD) system, used to represent and interchange complex material networks in 3D scenes.

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Statements (47)

Predicate Object
instanceOf component of Universal Scene Description
computer graphics technology
shading and material definition framework
aimsTo provide renderer-agnostic material descriptions
basedOn USD schema system
compatibleWith multiple renderers
defines UsdShadeConnectableAPI NERFINISHED
UsdShadeInput schema
UsdShadeMaterial schema NERFINISHED
UsdShadeMaterialBindingAPI NERFINISHED
UsdShadeOutput schema NERFINISHED
UsdShadeShader schema NERFINISHED
developedBy Pixar Animation Studios NERFINISHED
documentedAt https://openusd.org/release/api/usd_shade_page_front.html
https://openusd.org/release/wp_usdshade.html
enables authoring of complex shading networks
interchange of shading data between DCC applications
reuse of material definitions across assets
goal enable scalable shading workflows for large scenes
standardize shading representation in USD
integratedIn USD core libraries
language C++ API
Python API NERFINISHED
partOf Pixar Universal Scene Description NERFINISHED
relatedTo MaterialX integration in USD
USD Imaging NERFINISHED
represents connections between shader nodes
material assignments to geometry subsets
parameters of shaders
supports USD composition arcs
layering of material definitions
material binding to geometry
material specialization via USD variants
namespaced shader identifiers
node-based material graphs
non-destructive overrides
render-context-specific outputs
shader networks
usedBy DCC tool developers
OpenUSD ecosystem
film and VFX studios
usedFor defining shading in 3D scenes
interchanging material networks
representing material networks
usedIn 3D computer graphics
animation production
visual effects production

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.