Triple

T26032521
Position Surface form Disambiguated ID Type / Status
Subject Nd Cube E647471 entity
Predicate gameDesignSpecialty P39812 FINISHED
Object board-game-style mechanics LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: board-game-style mechanics | Statement: [Nd Cube, gameDesignSpecialty, board-game-style mechanics]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameDesignSpecialty
Context triple: [Nd Cube, gameDesignSpecialty, board-game-style mechanics]
  • A. designedGame
    Indicates that one entity is the creator or designer responsible for the conception and development of a particular game.
  • B. gameModeDesign
    Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
  • C. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • D. boardGameGeekCategory
    Indicates that something is classified under a specific category in the BoardGameGeek taxonomy of board game types or themes.
  • E. gameFeatures
    Indicates that a game includes or offers a particular element, characteristic, or functionality.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e77e8b60e88190a3b26c4f0032a2c2 completed April 21, 2026, 1:41 p.m.
NER Named-entity recognition batch_69f6061b1b5081908dc5e2ac3ac58619 completed May 2, 2026, 2:11 p.m.
PD Predicate disambiguation batch_69f5aff889988190ad10bcf1a280f717 completed May 2, 2026, 8:04 a.m.
Created at: April 22, 2026, 9:06 a.m.