Triple

T25199366
Position Surface form Disambiguated ID Type / Status
Subject ArtPlay E631083 entity
Predicate gameplayElements P39812 FINISHED
Object RPG progression systems LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: RPG progression systems | Statement: [ArtPlay, gameplayElements, RPG progression systems]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayElements
Context triple: [ArtPlay, gameplayElements, RPG progression systems]
  • A. gameElement
    Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
  • B. gameplayBasis
    Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
  • C. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • D. gameplayImpact
    Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
  • E. featuresGame
    Indicates that something (such as a platform, service, or collection) includes or presents a particular game as part of its offerings.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e75a8b86c4819089eda22c843b739f completed April 21, 2026, 11:07 a.m.
NER Named-entity recognition batch_69f474b409808190b41f2edafc801130 completed May 1, 2026, 9:39 a.m.
PD Predicate disambiguation batch_69f4683472ec8190a483b3b8afe71720 completed May 1, 2026, 8:45 a.m.
Created at: April 21, 2026, 12:51 p.m.