Triple
T25199366
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | ArtPlay |
E631083
|
entity |
| Predicate | gameplayElements |
P39812
|
FINISHED |
| Object | RPG progression systems |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: RPG progression systems | Statement: [ArtPlay, gameplayElements, RPG progression systems]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameplayElements Context triple: [ArtPlay, gameplayElements, RPG progression systems]
-
A.
gameElement
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
-
B.
gameplayBasis
Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
-
C.
gameplayMechanic
chosen
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
-
D.
gameplayImpact
Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
-
E.
featuresGame
Indicates that something (such as a platform, service, or collection) includes or presents a particular game as part of its offerings.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e75a8b86c4819089eda22c843b739f |
completed | April 21, 2026, 11:07 a.m. |
| NER | Named-entity recognition | batch_69f474b409808190b41f2edafc801130 |
completed | May 1, 2026, 9:39 a.m. |
| PD | Predicate disambiguation | batch_69f4683472ec8190a483b3b8afe71720 |
completed | May 1, 2026, 8:45 a.m. |
Created at: April 21, 2026, 12:51 p.m.