Triple

T21060824
Position Surface form Disambiguated ID Type / Status
Subject SKTexture E518841 entity
Predicate usedBy P260 FINISHED
Object SKTileMapNode NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKTileMapNode | Statement: [SKTexture, usedBy, SKTileMapNode]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SKTileMapNode
Context triple: [SKTexture, usedBy, SKTileMapNode]
  • A. SKTileMapNode chosen
    SKTileMapNode is a SpriteKit class used to efficiently create and render grid-based tile maps for 2D games and applications.
  • B. SKNode
    SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
  • C. TileGX
    TileGX is a family of many-core 64-bit VLIW processors developed by Tilera, designed for highly parallel, high-throughput computing tasks.
  • D. SKLabelNode
    SKLabelNode is a SpriteKit class used to display and render text labels within 2D game scenes.
  • E. SCNNode
    SCNNode is a fundamental SceneKit class representing a node in a 3D scene graph, used to position, transform, and organize visual content and other nodes.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b505ef108190b25dd4033e2ff7eb completed April 16, 2026, 10:08 a.m.
NER Named-entity recognition batch_69e6feaf3edc81909423e039cac6bd87 completed April 21, 2026, 4:35 a.m.
Created at: April 16, 2026, 2:37 p.m.