Triple
T21060823
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SKTexture |
E518841
|
entity |
| Predicate | usedBy |
P260
|
FINISHED |
| Object | SKEmitterNode |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKEmitterNode | Statement: [SKTexture, usedBy, SKEmitterNode]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SKEmitterNode Context triple: [SKTexture, usedBy, SKEmitterNode]
-
A.
SCNParticleSystem
SCNParticleSystem is a SceneKit class used to create and control particle-based visual effects such as smoke, fire, and sparks in 3D scenes.
-
B.
SKAudioNode
SKAudioNode is a SpriteKit class used to play and control audio within 2D games and interactive scenes.
-
C.
SKNode
SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
-
D.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
E.
SCNNode
SCNNode is a fundamental SceneKit class representing a node in a 3D scene graph, used to position, transform, and organize visual content and other nodes.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SKEmitterNode Target entity description: SKEmitterNode is a SpriteKit node class used to create and render particle-based visual effects such as fire, smoke, and explosions in iOS and macOS games.
-
A.
SCNParticleSystem
SCNParticleSystem is a SceneKit class used to create and control particle-based visual effects such as smoke, fire, and sparks in 3D scenes.
-
B.
SKAudioNode
SKAudioNode is a SpriteKit class used to play and control audio within 2D games and interactive scenes.
-
C.
SKNode
SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
-
D.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
E.
SCNNode
SCNNode is a fundamental SceneKit class representing a node in a 3D scene graph, used to position, transform, and organize visual content and other nodes.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b505ef108190b25dd4033e2ff7eb |
completed | April 16, 2026, 10:08 a.m. |
| NER | Named-entity recognition | batch_69e6feaf3edc81909423e039cac6bd87 |
completed | April 21, 2026, 4:35 a.m. |
Created at: April 16, 2026, 2:37 p.m.