Triple
T21060820
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SKTexture |
E518841
|
entity |
| Predicate | relatedTo |
P37
|
FINISHED |
| Object | SKTextureAtlas |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKTextureAtlas | Statement: [SKTexture, relatedTo, SKTextureAtlas]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SKTextureAtlas Context triple: [SKTexture, relatedTo, SKTextureAtlas]
-
A.
SKTexture
SKTexture is a SpriteKit class that represents image data used to render textured sprites and other visual elements in 2D games and animations.
-
B.
SKTileMapNode
SKTileMapNode is a SpriteKit class used to efficiently create and render grid-based tile maps for 2D games and applications.
-
C.
MTKTextureLoader
MTKTextureLoader is a MetalKit utility class that simplifies creating and loading GPU textures from image files and data for use with Apple’s Metal graphics framework.
-
D.
Quartz 2D
Quartz 2D is Apple’s modern 2D graphics rendering and drawing engine used in macOS and iOS for high-quality, resolution-independent graphics.
-
E.
SKView
SKView is the SpriteKit-specific view class in Apple’s frameworks that renders and manages SpriteKit scenes within an app’s user interface.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SKTextureAtlas Target entity description: SKTextureAtlas is a SpriteKit class that manages collections of related textures in a single optimized image resource to improve rendering performance in 2D games and apps.
-
A.
SKTexture
SKTexture is a SpriteKit class that represents image data used to render textured sprites and other visual elements in 2D games and animations.
-
B.
SKTileMapNode
SKTileMapNode is a SpriteKit class used to efficiently create and render grid-based tile maps for 2D games and applications.
-
C.
MTKTextureLoader
MTKTextureLoader is a MetalKit utility class that simplifies creating and loading GPU textures from image files and data for use with Apple’s Metal graphics framework.
-
D.
Quartz 2D
Quartz 2D is Apple’s modern 2D graphics rendering and drawing engine used in macOS and iOS for high-quality, resolution-independent graphics.
-
E.
SKView
SKView is the SpriteKit-specific view class in Apple’s frameworks that renders and manages SpriteKit scenes within an app’s user interface.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b505ef108190b25dd4033e2ff7eb |
completed | April 16, 2026, 10:08 a.m. |
| NER | Named-entity recognition | batch_69e6feaf3edc81909423e039cac6bd87 |
completed | April 21, 2026, 4:35 a.m. |
Created at: April 16, 2026, 2:37 p.m.