Triple

T21060820
Position Surface form Disambiguated ID Type / Status
Subject SKTexture E518841 entity
Predicate relatedTo P37 FINISHED
Object SKTextureAtlas NE NERFINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKTextureAtlas | Statement: [SKTexture, relatedTo, SKTextureAtlas]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SKTextureAtlas
Context triple: [SKTexture, relatedTo, SKTextureAtlas]
  • A. SKTexture
    SKTexture is a SpriteKit class that represents image data used to render textured sprites and other visual elements in 2D games and animations.
  • B. SKTileMapNode
    SKTileMapNode is a SpriteKit class used to efficiently create and render grid-based tile maps for 2D games and applications.
  • C. MTKTextureLoader
    MTKTextureLoader is a MetalKit utility class that simplifies creating and loading GPU textures from image files and data for use with Apple’s Metal graphics framework.
  • D. Quartz 2D
    Quartz 2D is Apple’s modern 2D graphics rendering and drawing engine used in macOS and iOS for high-quality, resolution-independent graphics.
  • E. SKView
    SKView is the SpriteKit-specific view class in Apple’s frameworks that renders and manages SpriteKit scenes within an app’s user interface.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: SKTextureAtlas
Target entity description: SKTextureAtlas is a SpriteKit class that manages collections of related textures in a single optimized image resource to improve rendering performance in 2D games and apps.
  • A. SKTexture
    SKTexture is a SpriteKit class that represents image data used to render textured sprites and other visual elements in 2D games and animations.
  • B. SKTileMapNode
    SKTileMapNode is a SpriteKit class used to efficiently create and render grid-based tile maps for 2D games and applications.
  • C. MTKTextureLoader
    MTKTextureLoader is a MetalKit utility class that simplifies creating and loading GPU textures from image files and data for use with Apple’s Metal graphics framework.
  • D. Quartz 2D
    Quartz 2D is Apple’s modern 2D graphics rendering and drawing engine used in macOS and iOS for high-quality, resolution-independent graphics.
  • E. SKView
    SKView is the SpriteKit-specific view class in Apple’s frameworks that renders and manages SpriteKit scenes within an app’s user interface.
  • F. None of above. chosen

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b505ef108190b25dd4033e2ff7eb completed April 16, 2026, 10:08 a.m.
NER Named-entity recognition batch_69e6feaf3edc81909423e039cac6bd87 completed April 21, 2026, 4:35 a.m.
Created at: April 16, 2026, 2:37 p.m.