Triple

T20573466
Position Surface form Disambiguated ID Type / Status
Subject F.E.A.R. E505155 entity
Predicate gameEngine P26587 FINISHED
Object LithTech Jupiter EX NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: LithTech Jupiter EX | Statement: [F.E.A.R., gameEngine, LithTech Jupiter EX]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: LithTech Jupiter EX
Context triple: [F.E.A.R., gameEngine, LithTech Jupiter EX]
  • A. LithTech chosen
    LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
  • B. Aurora Engine
    Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
  • C. Emotion Engine
    Emotion Engine is the custom central processing unit developed by Sony and Toshiba that powered the PlayStation 2’s graphics and gameplay capabilities.
  • D. Tempest Engine
    Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
  • E. Blam! engine
    The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b4b721588190993ac7b0a9be2736 completed April 16, 2026, 10:06 a.m.
NER Named-entity recognition batch_69e6a906f0508190ac698233738f4452 completed April 20, 2026, 10:30 p.m.
Created at: April 16, 2026, 11:39 a.m.