Triple

T19921104
Position Surface form Disambiguated ID Type / Status
Subject Stag Hunt E478795 entity
Predicate hasNashEquilibrium P137830 FINISHED
Object (stag, stag) LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: (stag, stag) | Statement: [Stag Hunt, hasNashEquilibrium, (stag, stag)]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasNashEquilibrium
Context triple: [Stag Hunt, hasNashEquilibrium, (stag, stag)]
  • A. isPerfectInformationGame
    Indicates that the game is one of perfect information, where all players have complete knowledge of all past actions and relevant game states at every decision point.
  • B. misèreRule
    Indicates that the outcome or winning condition of a game or situation is determined using misère rules, where the usual notion of winning and losing is reversed (typically making the player who would normally win instead lose).
  • C. hasFinishingMove
    Indicates that one entity possesses or is associated with a specific, often decisive or signature, final action or move used to conclude an encounter or event.
  • D. hasTieGame
    Indicates that a game or match has ended with both sides having the same score, resulting in no winner.
  • E. payoffProfile
    Indicates the mapping from each participant’s choices or strategy combination to the resulting payoffs they receive.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8e521855c8190b41871700afc8d6a completed April 10, 2026, 11:55 a.m.
NER Named-entity recognition batch_69e659c564788190a3893fc73fc4922b completed April 20, 2026, 4:52 p.m.
PD Predicate disambiguation batch_69e537f070b481908958e0e5911dcdc1 completed April 19, 2026, 8:15 p.m.
PDg Predicate description generation batch_69e543c136b081909cab9394b958390a completed April 19, 2026, 9:06 p.m.
Created at: April 10, 2026, 1:53 p.m.