Triple

T18300713
Position Surface form Disambiguated ID Type / Status
Subject MPE (Multi-Agent Particle Environments) E438350 entity
Predicate fullName P16 FINISHED
Object Multi-Agent Particle Environments NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Multi-Agent Particle Environments | Statement: [MPE (Multi-Agent Particle Environments), fullName, Multi-Agent Particle Environments]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Multi-Agent Particle Environments
Context triple: [MPE (Multi-Agent Particle Environments), fullName, Multi-Agent Particle Environments]
  • A. MPE (Multi-Agent Particle Environments) chosen
    MPE (Multi-Agent Particle Environments) is a classic collection of lightweight 2D multi-agent reinforcement learning benchmark environments featuring simple particle-based agents and tasks like cooperation, competition, and communication.
  • B. Dueling DQN
    Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
  • C. IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
    "IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures" is a research paper that introduces a highly scalable distributed reinforcement learning framework using an actor-learner architecture with importance weighting to enable efficient off-policy learning.
  • D. Asynchronous Methods for Deep Reinforcement Learning
    "Asynchronous Methods for Deep Reinforcement Learning" is a 2016 DeepMind paper that introduced asynchronous parallel training techniques for deep reinforcement learning, most notably the A3C algorithm, enabling more stable and efficient learning without specialized hardware.
  • E. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8b915e3e881909125d760c15d0c29 completed April 10, 2026, 8:47 a.m.
NER Named-entity recognition batch_69e5017f63dc819083a675d570620f2f completed April 19, 2026, 4:23 p.m.
Created at: April 10, 2026, 10:35 a.m.