Triple
T18256840
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Garry's Mod Lua |
E437239
|
entity |
| Predicate | hostApplication |
P126782
|
FINISHED |
| Object | Source engine |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Source engine | Statement: [Garry's Mod Lua, hostApplication, Source engine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Source engine Context triple: [Garry's Mod Lua, hostApplication, Source engine]
-
A.
Source engine
chosen
Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
-
B.
Creation Engine
Creation Engine is Bethesda Game Studios’ proprietary game engine used to power large-scale open-world role-playing games such as The Elder Scrolls V: Skyrim and later Fallout titles.
-
C.
GoldSrc
GoldSrc is Valve's modified Quake-based game engine best known for powering the original Half-Life and several influential late-1990s and early-2000s PC games.
-
D.
Creation Engine 2
Creation Engine 2 is Bethesda Game Studios’ updated in-house game engine designed to power large-scale, open-world RPGs like Starfield with improved graphics, physics, and world simulation.
-
E.
id Tech engine
The id Tech engine is a series of influential game engines created by id Software, powering landmark first-person shooters like Doom and Quake and helping define real-time 3D graphics in video games.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: hostApplication Context triple: [Garry's Mod Lua, hostApplication, Source engine]
-
A.
exampleApplication
Indicates that something serves as a representative or illustrative instance of how an application is used or functions.
-
B.
componentApplication
Indicates that one entity is an application or use-case instance that is built from, configured by, or otherwise realized through another entity serving as its component.
-
C.
engineApplication
chosen
Indicates that an engine is applied, installed, or utilized within a particular system, context, or application.
-
D.
definesApplication
Indicates that one entity specifies or establishes the purpose, scope, or behavior of an application associated with another entity.
-
E.
applicationInterface
Indicates that one entity serves as an interface or interaction layer through which another entity accesses or uses an application’s functionality.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8b913351c8190932b6a426de04b41 |
completed | April 10, 2026, 8:47 a.m. |
| NER | Named-entity recognition | batch_69e4fd86e21081909c049082949b95c6 |
completed | April 19, 2026, 4:06 p.m. |
| PD | Predicate disambiguation | batch_69e44fcdee748190bae6fb76e0cb22f3 |
completed | April 19, 2026, 3:45 a.m. |
Created at: April 10, 2026, 10:34 a.m.