Triple

T18152752
Position Surface form Disambiguated ID Type / Status
Subject Battle of Asakai E434547 entity
Predicate hasGameMechanicContext P39812 FINISHED
Object capital ship jump mechanics LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: capital ship jump mechanics | Statement: [Battle of Asakai, hasGameMechanicContext, capital ship jump mechanics]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasGameMechanicContext
Context triple: [Battle of Asakai, hasGameMechanicContext, capital ship jump mechanics]
  • A. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. notableLevelMechanic
    Indicates that an entity is recognized for its significant involvement in designing, implementing, or innovating game level mechanics.
  • C. hasMechanism
    Indicates that one entity operates, functions, or produces an effect through the specified mechanism or process.
  • D. hasGameSystem
    Indicates that an item, product, or context is associated with or supports a particular game system or rules framework.
  • E. gameContext
    Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8b90aac308190801e2c57d8c5bfe5 completed April 10, 2026, 8:47 a.m.
NER Named-entity recognition batch_69e4de39a8f481908d1752767d0aae0e completed April 19, 2026, 1:52 p.m.
PD Predicate disambiguation batch_69e43317d11c81908d1dc14921566b47 completed April 19, 2026, 1:42 a.m.
Created at: April 10, 2026, 10:29 a.m.