Triple

T17585976
Position Surface form Disambiguated ID Type / Status
Subject Asynchronous Methods for Deep Reinforcement Learning E428322 entity
Predicate benchmarkDomain P128108 FINISHED
Object Arcade Learning Environment NE NERFINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Arcade Learning Environment | Statement: [Asynchronous Methods for Deep Reinforcement Learning, benchmarkDomain, Arcade Learning Environment]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Arcade Learning Environment
Context triple: [Asynchronous Methods for Deep Reinforcement Learning, benchmarkDomain, Arcade Learning Environment]
  • A. Arcade Learning Environment chosen
    Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
  • B. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • C. OpenAI Baselines
    OpenAI Baselines is a collection of high-quality reference implementations of reinforcement learning algorithms released by OpenAI for research and benchmarking.
  • D. OpenAI Gym
    OpenAI Gym is a toolkit for developing and comparing reinforcement learning algorithms through a standardized collection of environments and interfaces.
  • E. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: benchmarkDomain
Context triple: [Asynchronous Methods for Deep Reinforcement Learning, benchmarkDomain, Arcade Learning Environment]
  • A. benchmarkFamily
    Indicates that one entity serves as a benchmark or reference standard for evaluating or comparing another entity within the same family or category.
  • B. benchmarkFor
    Indicates that one entity serves as a standard or reference point against which the performance, quality, or characteristics of another entity are measured or evaluated.
  • C. benchmarkVariant
    Indicates that one entity is a specific version or variation of another entity used for benchmarking or performance comparison.
  • D. primaryBenchmarkProvider
    Indicates that one entity serves as the main or default source of benchmark data or performance standards for another entity.
  • E. benchmarkStatus
    Indicates the current evaluation state or outcome of a benchmark process applied to an entity or system.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d889e1030481909950e140c63255b9 completed April 10, 2026, 5:25 a.m.
NER Named-entity recognition batch_69e463d22f908190ae0f1eeafbe54459 completed April 19, 2026, 5:10 a.m.
PD Predicate disambiguation batch_69e3b4fff0348190b899a32da537eaca completed April 18, 2026, 4:44 p.m.
PDg Predicate description generation batch_69e3bbb50b448190a59dd4be33c76db7 completed April 18, 2026, 5:13 p.m.
Created at: April 10, 2026, 5:50 a.m.