Triple
T17234338
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Chrome Web Platform features |
E418320
|
entity |
| Predicate | includesAPI |
P126488
|
FINISHED |
| Object | WebGL 2 |
E72103
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: WebGL 2 | Statement: [Chrome Web Platform features, includesAPI, WebGL 2]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: WebGL 2 Context triple: [Chrome Web Platform features, includesAPI, WebGL 2]
-
A.
WebGL
chosen
WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
-
B.
WebGPU
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
-
C.
WebVR / WebXR APIs
WebVR / WebXR APIs are web standards that enable immersive virtual and augmented reality experiences directly in the browser without requiring native applications.
-
D.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
-
E.
WebGPU Shading Language
WebGPU Shading Language is a modern, strongly typed shading language designed specifically for the WebGPU API to write portable, high-performance GPU shaders for web applications.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d886d8e96081909870bff6c3d0bf09 |
completed | April 10, 2026, 5:12 a.m. |
| NER | Named-entity recognition | batch_69e42dfa0a408190880804d463305867 |
completed | April 19, 2026, 1:20 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a01676382388190ab82bd10bd53f59e |
completed | May 11, 2026, 5:21 a.m. |
Created at: April 10, 2026, 5:39 a.m.