Triple

T17036511
Position Surface form Disambiguated ID Type / Status
Subject Ashen E413332 entity
Predicate combatMechanic P39812 FINISHED
Object dodge and parry LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: dodge and parry | Statement: [Ashen, combatMechanic, dodge and parry]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: combatMechanic
Context triple: [Ashen, combatMechanic, dodge and parry]
  • A. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. killMechanism
    Indicates the method or process by which one entity causes the death or destruction of another.
  • C. notableLevelMechanic
    Indicates that an entity is recognized for its significant involvement in designing, implementing, or innovating game level mechanics.
  • D. mecha
    Indicates a relationship where an entity is a mechanical robot or piloted machine, typically used as a vehicle, weapon, or tool in a technological or sci‑fi context.
  • E. hasTriggerMechanism
    Indicates that an entity possesses or is equipped with a specific mechanism used to initiate or activate an action or process.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d886cd18288190b006abab23f811b7 completed April 10, 2026, 5:12 a.m.
NER Named-entity recognition batch_69e3d8f26f50819085dfd0fbecd6394d completed April 18, 2026, 7:18 p.m.
PD Predicate disambiguation batch_69e35d5be7f48190af9db67a1e23850f completed April 18, 2026, 10:30 a.m.
Created at: April 10, 2026, 5:33 a.m.