Triple
T15959024
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | OASIS |
E387009
|
entity |
| Predicate | abbreviationOf |
P590
|
FINISHED |
| Object | Ontologically Anthropocentric Sensory Immersive Simulation |
E795939
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Ontologically Anthropocentric Sensory Immersive Simulation | Statement: [OASIS, abbreviationOf, Ontologically Anthropocentric Sensory Immersive Simulation]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Ontologically Anthropocentric Sensory Immersive Simulation Context triple: [OASIS, abbreviationOf, Ontologically Anthropocentric Sensory Immersive Simulation]
-
A.
Virtual reality systems
chosen
Virtual reality systems are immersive computer-generated environments that simulate sensory experiences, often enabling interactive 3D worlds for gaming, training, design, and other applications.
-
B.
Computer Science in Real-Time Interactive Simulation
Computer Science in Real-Time Interactive Simulation is a specialized degree program focused on the theory and practice of real-time graphics, game engine architecture, and interactive software systems.
-
C.
School of Simulation and Visualisation
The School of Simulation and Visualisation is a specialist department of the Glasgow School of Art focused on advanced digital technologies such as 3D visualisation, virtual reality, and simulation for creative and research applications.
-
D.
Anticipations of Perception
Anticipations of Perception is a key section in Immanuel Kant’s Critique of Pure Reason that sets out a priori principles governing how the intensive magnitudes of sensations are possible in experience.
-
E.
Soundtrack to Human Motion
Soundtrack to Human Motion is the acclaimed debut jazz album by American pianist and composer Jason Moran, noted for its innovative blend of tradition and modern experimentation.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d86da882448190a82ea962fe343b79 |
completed | April 10, 2026, 3:25 a.m. |
| NER | Named-entity recognition | batch_69e156fe82d081908b5d41bc5a709de2 |
completed | April 16, 2026, 9:39 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ffbe806ef4819095a4dfe104d0bdc8 |
completed | May 9, 2026, 11:08 p.m. |
Created at: April 10, 2026, 4:53 a.m.