Virtual reality systems
E795939
Virtual reality systems are immersive computer-generated environments that simulate sensory experiences, often enabling interactive 3D worlds for gaming, training, design, and other applications.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| Ontologically Anthropocentric Sensory Immersive Simulation | 1 |
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
computer system
ⓘ
immersive technology ⓘ interactive system ⓘ |
| aimsTo | simulate sensory experiences ⓘ |
| canCause |
eye strain
ⓘ
motion sickness ⓘ |
| canProvide |
haptic feedback
ⓘ
motion feedback ⓘ |
| canSupport |
multi-user environments
ⓘ
networked experiences ⓘ |
| developedFrom |
computer graphics research
ⓘ
human-computer interaction research ⓘ |
| enables |
presence in virtual environment
ⓘ
real-time interaction ⓘ |
| goal | create sense of immersion ⓘ |
| oftenIncludes |
hand tracking
ⓘ
head tracking ⓘ room-scale tracking ⓘ stereoscopic display ⓘ wide field of view ⓘ |
| oftenProvide | auditory immersion ⓘ |
| oftenUseDevice |
VR headset
ⓘ
head-mounted display ⓘ motion controllers ⓘ positional tracking system ⓘ spatial audio system ⓘ tracking sensors ⓘ |
| relatedTo |
augmented reality systems
ⓘ
mixed reality systems ⓘ |
| requires |
graphics processing unit
ⓘ
high frame rate ⓘ low-latency tracking ⓘ real-time rendering ⓘ |
| supports | interactive 3D worlds ⓘ |
| typicallyProvide | visual immersion GENERATED ⓘ |
| usedFor |
architecture visualization
ⓘ
data visualization ⓘ design ⓘ education ⓘ gaming ⓘ industrial training ⓘ medical training ⓘ military training ⓘ rehabilitation ⓘ simulation ⓘ social interaction ⓘ therapy ⓘ training ⓘ virtual tourism ⓘ |
| uses | computer-generated environments ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.