Virtual reality systems

E795939

Virtual reality systems are immersive computer-generated environments that simulate sensory experiences, often enabling interactive 3D worlds for gaming, training, design, and other applications.

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Observed surface forms (1)

Statements (50)

Predicate Object
instanceOf computer system
immersive technology
interactive system
aimsTo simulate sensory experiences
canCause eye strain
motion sickness
canProvide haptic feedback
motion feedback
canSupport multi-user environments
networked experiences
developedFrom computer graphics research
human-computer interaction research
enables presence in virtual environment
real-time interaction
goal create sense of immersion
oftenIncludes hand tracking
head tracking
room-scale tracking
stereoscopic display
wide field of view
oftenProvide auditory immersion
oftenUseDevice VR headset
head-mounted display
motion controllers
positional tracking system
spatial audio system
tracking sensors
relatedTo augmented reality systems
mixed reality systems
requires graphics processing unit
high frame rate
low-latency tracking
real-time rendering
supports interactive 3D worlds
typicallyProvide visual immersion GENERATED
usedFor architecture visualization
data visualization
design
education
gaming
industrial training
medical training
military training
rehabilitation
simulation
social interaction
therapy
training
virtual tourism
uses computer-generated environments

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

IMU usedIn Virtual reality systems
OASIS abbreviationOf Virtual reality systems
this entity surface form: Ontologically Anthropocentric Sensory Immersive Simulation