Triple
T15465410
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Nabbit |
E372018
|
entity |
| Predicate | gameplayCharacteristic |
P39812
|
FINISHED |
| Object | cannot take damage from most enemies |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: cannot take damage from most enemies | Statement: [Nabbit, gameplayCharacteristic, cannot take damage from most enemies]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameplayCharacteristic Context triple: [Nabbit, gameplayCharacteristic, cannot take damage from most enemies]
-
A.
notableLeagueCharacteristic
Indicates that a particular characteristic is especially prominent or defining for a given league.
-
B.
gameFeatures
Indicates that a game includes or offers a particular element, characteristic, or functionality.
-
C.
trainingCharacteristic
Indicates that an entity has a specific property, feature, or quality related to training (such as method, intensity, or style).
-
D.
featuresGame
Indicates that something (such as a platform, service, or collection) includes or presents a particular game as part of its offerings.
-
E.
gameplayMechanic
chosen
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85cc8bd308190886949510b42e764 |
completed | April 10, 2026, 2:13 a.m. |
| NER | Named-entity recognition | batch_69e03f680cec8190836a5ec841dee224 |
completed | April 16, 2026, 1:46 a.m. |
| PD | Predicate disambiguation | batch_69ded284bd008190b31c53b4f1cebadd |
completed | April 14, 2026, 11:49 p.m. |
Created at: April 10, 2026, 3:33 a.m.