Triple

T15465410
Position Surface form Disambiguated ID Type / Status
Subject Nabbit E372018 entity
Predicate gameplayCharacteristic P39812 FINISHED
Object cannot take damage from most enemies LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: cannot take damage from most enemies | Statement: [Nabbit, gameplayCharacteristic, cannot take damage from most enemies]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayCharacteristic
Context triple: [Nabbit, gameplayCharacteristic, cannot take damage from most enemies]
  • A. notableLeagueCharacteristic
    Indicates that a particular characteristic is especially prominent or defining for a given league.
  • B. gameFeatures
    Indicates that a game includes or offers a particular element, characteristic, or functionality.
  • C. trainingCharacteristic
    Indicates that an entity has a specific property, feature, or quality related to training (such as method, intensity, or style).
  • D. featuresGame
    Indicates that something (such as a platform, service, or collection) includes or presents a particular game as part of its offerings.
  • E. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d85cc8bd308190886949510b42e764 completed April 10, 2026, 2:13 a.m.
NER Named-entity recognition batch_69e03f680cec8190836a5ec841dee224 completed April 16, 2026, 1:46 a.m.
PD Predicate disambiguation batch_69ded284bd008190b31c53b4f1cebadd completed April 14, 2026, 11:49 p.m.
Created at: April 10, 2026, 3:33 a.m.