Triple
T14335454
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Apex Legends |
E355456
|
entity |
| Predicate | engine |
P6068
|
FINISHED |
| Object | Source engine |
E708471
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Source engine | Statement: [Apex Legends, engine, Source engine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Source engine Context triple: [Apex Legends, engine, Source engine]
-
A.
Source engine
chosen
Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
-
B.
Creation Engine
Creation Engine is Bethesda Game Studios’ proprietary game engine used to power large-scale open-world role-playing games such as The Elder Scrolls V: Skyrim and later Fallout titles.
-
C.
GoldSrc
GoldSrc is Valve's modified Quake-based game engine best known for powering the original Half-Life and several influential late-1990s and early-2000s PC games.
-
D.
Creation Engine 2
Creation Engine 2 is Bethesda Game Studios’ updated in-house game engine designed to power large-scale, open-world RPGs like Starfield with improved graphics, physics, and world simulation.
-
E.
id Tech engine
The id Tech engine is a series of influential game engines created by id Software, powering landmark first-person shooters like Doom and Quake and helping define real-time 3D graphics in video games.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8278fa2108190bc0d0e7939c1eb03 |
completed | April 9, 2026, 10:26 p.m. |
| NER | Named-entity recognition | batch_69de8c20d2148190bb534bef338e871d |
completed | April 14, 2026, 6:49 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69fd469634688190980df59ee482b792 |
completed | May 8, 2026, 2:12 a.m. |
Created at: April 10, 2026, 1:14 a.m.