Triple
T13791406
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Celebrity Family Feud |
E331405
|
entity |
| Predicate | gameplayMechanism |
P39812
|
FINISHED |
| Object | guessing popular survey responses |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: guessing popular survey responses | Statement: [Celebrity Family Feud, gameplayMechanism, guessing popular survey responses]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameplayMechanism Context triple: [Celebrity Family Feud, gameplayMechanism, guessing popular survey responses]
-
A.
gameplayMechanic
chosen
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
-
B.
typicalGame
Indicates a relationship where one entity is characterized as a standard, representative, or commonly occurring example of a game for the other entity or context.
-
C.
gameEngine
Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
-
D.
gameModeDesign
Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
-
E.
gameFeatures
Indicates that a game includes or offers a particular element, characteristic, or functionality.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d81c58feb08190a77bca8bf7d6d20f |
completed | April 9, 2026, 9:38 p.m. |
| NER | Named-entity recognition | batch_69de0258a1408190a837d17c6d6a2bd4 |
completed | April 14, 2026, 9:01 a.m. |
| PD | Predicate disambiguation | batch_69dbc85fb600819098a2aab48169be96 |
completed | April 12, 2026, 4:29 p.m. |
Created at: April 9, 2026, 10:11 p.m.