Triple

T13791406
Position Surface form Disambiguated ID Type / Status
Subject Celebrity Family Feud E331405 entity
Predicate gameplayMechanism P39812 FINISHED
Object guessing popular survey responses LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: guessing popular survey responses | Statement: [Celebrity Family Feud, gameplayMechanism, guessing popular survey responses]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayMechanism
Context triple: [Celebrity Family Feud, gameplayMechanism, guessing popular survey responses]
  • A. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. typicalGame
    Indicates a relationship where one entity is characterized as a standard, representative, or commonly occurring example of a game for the other entity or context.
  • C. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • D. gameModeDesign
    Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
  • E. gameFeatures
    Indicates that a game includes or offers a particular element, characteristic, or functionality.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d81c58feb08190a77bca8bf7d6d20f completed April 9, 2026, 9:38 p.m.
NER Named-entity recognition batch_69de0258a1408190a837d17c6d6a2bd4 completed April 14, 2026, 9:01 a.m.
PD Predicate disambiguation batch_69dbc85fb600819098a2aab48169be96 completed April 12, 2026, 4:29 p.m.
Created at: April 9, 2026, 10:11 p.m.