Triple

T13488031
Position Surface form Disambiguated ID Type / Status
Subject Tenable E318556 entity
Predicate gameMechanism P39812 FINISHED
Object completing top-ten lists LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: completing top-ten lists | Statement: [Tenable, gameMechanism, completing top-ten lists]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameMechanism
Context triple: [Tenable, gameMechanism, completing top-ten lists]
  • A. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • C. interactionMechanism
    Indicates the process or means by which one entity affects, influences, or interacts with another.
  • D. gameElement
    Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
  • E. notableLevelMechanic
    Indicates that an entity is recognized for its significant involvement in designing, implementing, or innovating game level mechanics.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d806b6bfec819089222715b2e86c8e completed April 9, 2026, 8:06 p.m.
NER Named-entity recognition batch_69dbaf3b9b488190bb4e11424ff599c8 completed April 12, 2026, 2:42 p.m.
PD Predicate disambiguation batch_69dbae06061881909a6a6032e0507587 completed April 12, 2026, 2:36 p.m.
Created at: April 9, 2026, 9:42 p.m.