Triple
T13180185
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | 90482 Orcus |
E313700
|
entity |
| Predicate | hasSystem |
P730
|
FINISHED |
| Object | Orcus–Vanth system |
E1026163
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Orcus–Vanth system | Statement: [90482 Orcus, hasSystem, Orcus–Vanth system]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Orcus–Vanth system Context triple: [90482 Orcus, hasSystem, Orcus–Vanth system]
-
A.
Orcus–Vanth system
chosen
The Orcus–Vanth system is a binary Kuiper Belt object consisting of the dwarf-planet candidate Orcus and its large moon Vanth, notable for their relatively similar sizes and tight mutual orbit.
-
B.
Lilith system
The Lilith system was an early 1980s workstation and software environment developed at ETH Zurich under Niklaus Wirth, notable for pioneering modular programming and influencing later operating system and language designs.
-
C.
Nemesis System
The Nemesis System is a dynamic game mechanic that tracks and evolves enemy characters based on their interactions with the player, creating personalized rivalries and emergent narratives.
-
D.
Adrestia
Adrestia is a lesser-known Greek goddess associated with revolt, retribution, and the balance between war and peace.
-
E.
pula–thebe system
The pula–thebe system is the decimal currency structure of Botswana, in which the pula is the primary unit and the thebe is its subdivision.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d806ae1e08819090d95bfe1538cc17 |
completed | April 9, 2026, 8:06 p.m. |
| NER | Named-entity recognition | batch_69d98c47e79c81908031d3e6f1cfd64f |
completed | April 10, 2026, 11:48 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f70a2e415481908ad1036376f702dc |
completed | May 3, 2026, 8:41 a.m. |
Created at: April 9, 2026, 9:14 p.m.