Triple

T12911741
Position Surface form Disambiguated ID Type / Status
Subject Black Isle Studios E308879 entity
Predicate usedGameEngine P26587 FINISHED
Object Infinity Engine E744051 NE FINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Infinity Engine | Statement: [Black Isle Studios, usedGameEngine, Infinity Engine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Infinity Engine
Context triple: [Black Isle Studios, usedGameEngine, Infinity Engine]
  • A. Infinity Engine chosen
    Infinity Engine is a classic isometric role-playing game engine best known for powering late-1990s and early-2000s Dungeons & Dragons–based PC RPGs such as Baldur’s Gate and Planescape: Torment.
  • B. Creation Engine
    Creation Engine is Bethesda Game Studios’ proprietary game engine used to power large-scale open-world role-playing games such as The Elder Scrolls V: Skyrim and later Fallout titles.
  • C. Warcraft III engine
    The Warcraft III engine is Blizzard Entertainment’s proprietary real-time strategy game engine that powered Warcraft III and its expansion, enabling advanced 3D graphics, scripting, and extensive modding through its World Editor.
  • D. Paradox Engine
    Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
  • E. LithTech
    LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: usedGameEngine
Context triple: [Black Isle Studios, usedGameEngine, Infinity Engine]
  • A. supportsGameEngine
    Indicates that one entity provides compatibility, functionality, or resources necessary for the operation or integration of a particular game engine.
  • B. hasGameEngineExperience
    Indicates that an entity possesses experience working with or using a particular game engine.
  • C. developerOfGameUsed
    Indicates that an entity is the developer of a game that is (or was) used or played in a given context.
  • D. notableGameEngineFor
    Indicates that a particular game engine is especially recognized or significant for developing or powering a given game or set of games.
  • E. gameEngine chosen
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • F. None of above.

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d7bdf92b588190acdf2a2291ac4590 completed April 9, 2026, 2:55 p.m.
NER Named-entity recognition batch_69d9719f96248190b746f9d4a468560c completed April 10, 2026, 9:54 p.m.
NED1 Entity disambiguation (via context triple) batch_69f6af5df0408190a8fe83cdd91e38c9 completed May 3, 2026, 2:13 a.m.
PD Predicate disambiguation batch_69d96fa9b7708190a9e9fa30f59ff580 completed April 10, 2026, 9:46 p.m.
Created at: April 9, 2026, 5:41 p.m.