Triple
T12911710
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Interplay Productions |
E308878
|
entity |
| Predicate | gameEngineUse |
P26587
|
FINISHED |
| Object | Infinity Engine |
E744051
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Infinity Engine | Statement: [Interplay Productions, gameEngineUse, Infinity Engine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Infinity Engine Context triple: [Interplay Productions, gameEngineUse, Infinity Engine]
-
A.
Infinity Engine
chosen
Infinity Engine is a classic isometric role-playing game engine best known for powering late-1990s and early-2000s Dungeons & Dragons–based PC RPGs such as Baldur’s Gate and Planescape: Torment.
-
B.
Creation Engine
Creation Engine is Bethesda Game Studios’ proprietary game engine used to power large-scale open-world role-playing games such as The Elder Scrolls V: Skyrim and later Fallout titles.
-
C.
Warcraft III engine
The Warcraft III engine is Blizzard Entertainment’s proprietary real-time strategy game engine that powered Warcraft III and its expansion, enabling advanced 3D graphics, scripting, and extensive modding through its World Editor.
-
D.
Paradox Engine
Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
-
E.
LithTech
LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d7bdf92b588190acdf2a2291ac4590 |
completed | April 9, 2026, 2:55 p.m. |
| NER | Named-entity recognition | batch_69d9719f96248190b746f9d4a468560c |
completed | April 10, 2026, 9:54 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f6a56b50b48190a0deefd491ed8c4a |
completed | May 3, 2026, 1:31 a.m. |
Created at: April 9, 2026, 5:41 p.m.